Function Viewport.ownWorld
If true, the viewport will use World defined in world property.
bool ownWorld() nothrow @property @nogc;
void ownWorld
(
bool v
) nothrow @property @nogc;
If true, the viewport will use World defined in world property.
bool ownWorld() nothrow @property @nogc;
void ownWorld
(
bool v
) nothrow @property @nogc;