Function Viewport.hdr
If true
, the viewport rendering will receive benefits from High Dynamic Range algorithm. High Dynamic Range allows the viewport to receive values that are outside the 0-1 range. In Godot HDR uses 16 bits, meaning it does not store the full range of a floating point number.
bool hdr() nothrow @property @nogc;
void hdr
(
bool v
) nothrow @property @nogc;