Function Viewport.getTexture
Returns the viewport's texture.
Note: Due to the way OpenGL works, the resulting ViewportTexture
is flipped vertically. You can use Image
on the result of Texture
to flip it back, for example:
godot .d .reference .Ref!(godot.viewporttexture.ViewportTexture) getTexture() nothrow @nogc const;
var img = get_viewport().get_texture().get_data() img.flip_y()