Function Viewport.findWorld
Returns the 3D world of the viewport, or if none the world of the parent viewport.
godot .d .reference .Ref!(godot.world.World) findWorld() nothrow @nogc const;
Returns the 3D world of the viewport, or if none the world of the parent viewport.
godot .d .reference .Ref!(godot.world.World) findWorld() nothrow @nogc const;