Function VehicleWheel.suspensionTravel

This is the distance the suspension can travel. As Godot units are equivalent to meters, keep this setting relatively low. Try a value between 0.1 and 0.3 depending on the type of car.

double suspensionTravel() nothrow @property @nogc;

void suspensionTravel (
  double v
) nothrow @property @nogc;