Function Timer.oneShot
If true
, the timer will stop when reaching 0. If false
, it will restart.
bool oneShot() nothrow @property @nogc;
void oneShot
(
bool v
) nothrow @property @nogc;
If true
, the timer will stop when reaching 0. If false
, it will restart.
bool oneShot() nothrow @property @nogc;
void oneShot
(
bool v
) nothrow @property @nogc;