Function TileSet.tileGetLightOccluder
Returns the tile's light occluder.
godot .d .reference .Ref!(godot.occluderpolygon2d.OccluderPolygon2D) tileGetLightOccluder
(
const(long) id
) nothrow @nogc const;
Returns the tile's light occluder.
godot .d .reference .Ref!(godot.occluderpolygon2d.OccluderPolygon2D) tileGetLightOccluder
(
const(long) id
) nothrow @nogc const;