Function TileSet.tileAddShape
Adds a shape to the tile.
void tileAddShape
(
const(long) id,
Shape2D shape,
const(Transform2D) shape_transform,
const(bool) one_way = false,
const(Vector2) autotile_coord = Vector2(0.00000F, , 0.00000F, , ) .this(0.00000F, 0.00000F)
) nothrow @nogc;