Function TileSet.tileAddShape

Adds a shape to the tile.

void tileAddShape (
  const(long) id,
  Shape2D shape,
  const(Transform2D) shape_transform,
  const(bool) one_way = false,
  const(Vector2) autotile_coord = Vector2(0.00000F, , 0.00000F, , ).this(0.00000F, 0.00000F)
) nothrow @nogc;