Function TileSet.autotileGetLightOccluder

Returns the light occluder of the subtile from an atlas/autotile given its coordinates.

godot.d.reference.Ref!(godot.occluderpolygon2d.OccluderPolygon2D) autotileGetLightOccluder (
  const(long) id,
  const(Vector2) coord
) nothrow @nogc const;