Function TileSet.autotileGetLightOccluder
Returns the light occluder of the subtile from an atlas/autotile given its coordinates.
godot .d .reference .Ref!(godot.occluderpolygon2d.OccluderPolygon2D) autotileGetLightOccluder
(
const(long) id,
const(Vector2) coord
) nothrow @nogc const;