Function TileMap.updateBitmaskRegion

Applies autotiling rules to the cells in the given region (specified by grid-based X and Y coordinates). Calling with invalid (or missing) parameters applies autotiling rules for the entire tilemap.

void updateBitmaskRegion (
  const(Vector2) start = Vector2(0.00000F, , 0.00000F, , ).this(0.00000F, 0.00000F),
  const(Vector2) end = Vector2(0.00000F, , 0.00000F, , ).this(0.00000F, 0.00000F)
) nothrow @nogc;