Function TileMap.setCellv
Sets the tile index for the given cell.
An index of -1
clears the cell.
Optionally, the tile can also be flipped or transposed.
Note: Data such as navigation polygons and collision shapes are not immediately updated for performance reasons.
If you need these to be immediately updated, you can call updateDirtyQuadrants
.
void setCellv
(
const(Vector2) position,
const(long) tile,
const(bool) flip_x = false,
const(bool) flip_y = false,
const(bool) transpose = false
) nothrow @nogc;