Function TileMap.isCellTransposed
Returns true
if the given cell is transposed, i.e. the X and Y axes are swapped.
bool isCellTransposed
(
const(long) x,
const(long) y
) nothrow @nogc const;
Returns true
if the given cell is transposed, i.e. the X and Y axes are swapped.
bool isCellTransposed
(
const(long) x,
const(long) y
) nothrow @nogc const;