Function TileMap.collisionMask
The collision mask(s) for all colliders in the TileMap.
long collisionMask() nothrow @property @nogc;
void collisionMask
(
long v
) nothrow @property @nogc;
The collision mask(s) for all colliders in the TileMap.
long collisionMask() nothrow @property @nogc;
void collisionMask
(
long v
) nothrow @property @nogc;