Function TileMap.collisionLayer
The collision layer(s) for all colliders in the TileMap.
long collisionLayer() nothrow @property @nogc;
void collisionLayer
(
long v
) nothrow @property @nogc;
The collision layer(s) for all colliders in the TileMap.
long collisionLayer() nothrow @property @nogc;
void collisionLayer
(
long v
) nothrow @property @nogc;