Function TileMap.cellClipUv
If true
, the cell's UVs will be clipped.
bool cellClipUv() nothrow @property @nogc;
void cellClipUv
(
bool v
) nothrow @property @nogc;
If true
, the cell's UVs will be clipped.
bool cellClipUv() nothrow @property @nogc;
void cellClipUv
(
bool v
) nothrow @property @nogc;