Function Texture.drawRectRegion

Draws a part of the texture using a CanvasItem with the VisualServer API. Equivalent to VisualServer.canvasItemAddTextureRectRegion.

void drawRectRegion (
  const(RID) canvas_item,
  const(Rect2) rect,
  const(Rect2) src_rect,
  const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ).this(1.00000F, 1.00000F, 1.00000F, 1.00000F),
  const(bool) transpose = false,
  Texture normal_map = Texture(godot_object(null), ),
  const(bool) clip_uv = true
) nothrow @nogc const;