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Draws the texture using a CanvasItem with the VisualServer API. Equivalent to VisualServer.canvasItemAddTextureRect.
CanvasItem
VisualServer
VisualServer.canvasItemAddTextureRect
void drawRect ( const(RID) canvas_item, const(Rect2) rect, const(bool) tile, const(Color) modulate = Color(0.00000F, 0.00000F, 0.00000F, 1.00000F, ).this(1.00000F, 1.00000F, 1.00000F, 1.00000F), const(bool) transpose = false, Texture normal_map = Texture(godot_object(null), ) ) nothrow @nogc const;