Function TCP_Server.takeConnection
If a connection is available, returns a StreamPeerTCP with the connection.
godot .d .reference .Ref!(godot.streampeertcp.StreamPeerTCP) takeConnection() nothrow @nogc;
If a connection is available, returns a StreamPeerTCP with the connection.
godot .d .reference .Ref!(godot.streampeertcp.StreamPeerTCP) takeConnection() nothrow @nogc;