Function SurfaceTool.addTriangleFan

Inserts a triangle fan made of array data into Mesh being constructed. Requires the primitive type be set to constant Mesh.PRIMITIVE_TRIANGLES.

void addTriangleFan (
  const(PoolArray!(godot.core.vector3.Vector3)) vertices,
  const(PoolArray!(godot.core.vector2.Vector2)) uvs = PoolArray(godot_pool_vector2_array(0LU)),
  const(PoolArray!(godot.core.color.Color)) colors = PoolArray(godot_pool_color_array(0LU)),
  const(PoolArray!(godot.core.vector2.Vector2)) uv2s = PoolArray(godot_pool_vector2_array(0LU)),
  const(PoolArray!(godot.core.vector3.Vector3)) normals = PoolArray(godot_pool_vector3_array(0LU)),
  const(Array) tangents = make()
) nothrow @nogc;