Struct StaticBody2D
Static body for 2D physics.
struct StaticBody2D
;
A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).
Properties
Name | Type | Description |
---|---|---|
bounce [get, set]
|
double | The body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness).
Deprecated, use PhysicsMaterial instead via physicsMaterialOverride .
|
constantAngularVelocity [get, set]
|
double | The body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating. |
constantLinearVelocity [get, set]
|
Vector2 | The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving. |
friction [get, set]
|
double | The body's friction. Values range from 0 (no friction) to 1 (full friction).
Deprecated, use PhysicsMaterial instead via physicsMaterialOverride .
|
physicsMaterialOverride [get, set]
|
PhysicsMaterial | The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. |