Struct StaticBody2D

Static body for 2D physics.

struct StaticBody2D ;

A StaticBody2D is a body that is not intended to move. It is ideal for implementing objects in the environment, such as walls or platforms. Additionally, a constant linear or angular velocity can be set for the static body, which will affect colliding bodies as if it were moving (for example, a conveyor belt).

Properties

NameTypeDescription
bounce[get, set] doubleThe body's bounciness. Values range from 0 (no bounce) to 1 (full bounciness). Deprecated, use PhysicsMaterial.bounce instead via physicsMaterialOverride.
constantAngularVelocity[get, set] doubleThe body's constant angular velocity. This does not rotate the body, but affects colliding bodies, as if it were rotating.
constantLinearVelocity[get, set] Vector2The body's constant linear velocity. This does not move the body, but affects colliding bodies, as if it were moving.
friction[get, set] doubleThe body's friction. Values range from 0 (no friction) to 1 (full friction). Deprecated, use PhysicsMaterial.friction instead via physicsMaterialOverride.
physicsMaterialOverride[get, set] PhysicsMaterialThe physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one.

Methods

NameDescription
_reloadPhysicsCharacteristics
getBounce
getConstantAngularVelocity
getConstantLinearVelocity
getFriction
getPhysicsMaterialOverride
setBounce
setConstantAngularVelocity
setConstantLinearVelocity
setFriction
setPhysicsMaterialOverride