Function SpriteFrames.getFrame
Returns the animation's selected frame.
godot .d .reference .Ref!(godot.texture.Texture) getFrame
(
const(String) anim,
const(long) idx
) nothrow @nogc const;
Returns the animation's selected frame.
godot .d .reference .Ref!(godot.texture.Texture) getFrame
(
const(String) anim,
const(long) idx
) nothrow @nogc const;