Function SpriteBase3D.opacity
The objects visibility on a scale from 0
fully invisible to 1
fully visible.
double opacity() nothrow @property @nogc;
void opacity
(
double v
) nothrow @property @nogc;
The objects visibility on a scale from 0
fully invisible to 1
fully visible.
double opacity() nothrow @property @nogc;
void opacity
(
double v
) nothrow @property @nogc;