Enum SpriteBase3D.DrawFlags

enum DrawFlags : int { ... }

Enum members

NameDescription
flagDoubleSided If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind.
flagMax Represents the size of the drawflags enum.
flagShaded If set, lights in the environment affect the sprite.
flagTransparent If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible.