Enum SpriteBase3D.DrawFlags
enum DrawFlags
: int { ... }
Enum members
Name | Description |
---|---|
flagDoubleSided
|
If set, texture can be seen from the back as well, if not, it is invisible when looking at it from behind. |
flagMax
|
Represents the size of the drawflags enum.
|
flagShaded
|
If set, lights in the environment affect the sprite. |
flagTransparent
|
If set, the texture's transparency and the opacity are used to make those parts of the sprite invisible. |