Function SpatialMaterial.flagsUseShadowToOpacity
If true
, enables the "shadow to opacity" render mode where lighting modifies the alpha so shadowed areas are opaque and non-shadowed areas are transparent. Useful for overlaying shadows onto a camera feed in AR.
bool flagsUseShadowToOpacity() nothrow @property @nogc;
void flagsUseShadowToOpacity
(
bool v
) nothrow @property @nogc;