Function SpatialMaterial.flagsEnsureCorrectNormals

If true, the shader will compute extra operations to make sure the normal stays correct when using a non-uniform scale. Only enable if using non-uniform scaling.

bool flagsEnsureCorrectNormals() nothrow @property @nogc;

void flagsEnsureCorrectNormals (
  bool v
) nothrow @property @nogc;