Function SpatialMaterial.flagsEnsureCorrectNormals
If true
, the shader will compute extra operations to make sure the normal stays correct when using a non-uniform scale. Only enable if using non-uniform scaling.
bool flagsEnsureCorrectNormals() nothrow @property @nogc;
void flagsEnsureCorrectNormals
(
bool v
) nothrow @property @nogc;