Function SpatialMaterial.emissionOnUv2
Use UV2 to read from the emissionTexture.
bool emissionOnUv2() nothrow @property @nogc;
void emissionOnUv2
(
bool v
) nothrow @property @nogc;
Use UV2 to read from the emissionTexture.
bool emissionOnUv2() nothrow @property @nogc;
void emissionOnUv2
(
bool v
) nothrow @property @nogc;