Enum SpatialMaterial.DiffuseMode

enum DiffuseMode : int { ... }

Enum members

NameDescription
diffuseBurley Default diffuse scattering algorithm.
diffuseLambert Diffuse scattering ignores roughness.
diffuseLambertWrap Extends Lambert to cover more than 90 degrees when roughness increases.
diffuseOrenNayar Attempts to use roughness to emulate microsurfacing.
diffuseToon Uses a hard cut for lighting, with smoothing affected by roughness.