Enum SpatialMaterial.DiffuseMode
enum DiffuseMode
: int { ... }
Enum members
Name | Description |
---|---|
diffuseBurley
|
Default diffuse scattering algorithm. |
diffuseLambert
|
Diffuse scattering ignores roughness. |
diffuseLambertWrap
|
Extends Lambert to cover more than 90 degrees when roughness increases. |
diffuseOrenNayar
|
Attempts to use roughness to emulate microsurfacing. |
diffuseToon
|
Uses a hard cut for lighting, with smoothing affected by roughness. |