Function SpatialMaterial.detailEnabled

If true, enables the detail overlay. Detail is a second texture that gets mixed over the surface of the object based on detailMask. This can be used to add variation to objects, or to blend between two different albedo/normal textures.

bool detailEnabled() nothrow @property @nogc;

void detailEnabled (
  bool v
) nothrow @property @nogc;