Function SpatialMaterial.depthMinLayers

Number of layers to use when using depthDeepParallax and the view direction is parallel to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp.

long depthMinLayers() nothrow @property @nogc;

void depthMinLayers (
  long v
) nothrow @property @nogc;