Function SpatialMaterial.depthMaxLayers
Number of layers to use when using depthDeepParallax
and the view direction is perpendicular to the surface of the object. A higher number will be more performance demanding while a lower number may not look as crisp.
long depthMaxLayers() nothrow @property @nogc;
void depthMaxLayers
(
long v
) nothrow @property @nogc;