Function SpatialMaterial.depthFlipBinormal
If true
, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect.
bool depthFlipBinormal() nothrow @property @nogc;
void depthFlipBinormal
(
bool v
) nothrow @property @nogc;