Function SpatialMaterial.depthFlipBinormal

If true, direction of the binormal is flipped before using in the depth effect. This may be necessary if you have encoded your binormals in a way that is conflicting with the depth effect.

bool depthFlipBinormal() nothrow @property @nogc;

void depthFlipBinormal (
  bool v
) nothrow @property @nogc;