Function SpatialMaterial.aoOnUv2
If true, use UV2 coordinates to look up from the aoTexture.
bool aoOnUv2() nothrow @property @nogc;
void aoOnUv2
(
bool v
) nothrow @property @nogc;
If true, use UV2 coordinates to look up from the aoTexture.
bool aoOnUv2() nothrow @property @nogc;
void aoOnUv2
(
bool v
) nothrow @property @nogc;