Struct ShaderMaterial
A material that uses a custom Shader
program.
struct ShaderMaterial
;
A material that uses a custom Shader
program to render either items to screen or process particles. You can create multiple materials for the same shader but configure different values for the uniforms defined in the shader.
Properties
Name | Type | Description |
---|---|---|
shader [get, set]
|
Shader | The Shader program used to render this material.
|
Methods
Name | Description |
---|---|
_shaderChanged
|
|
getShader
|
|
getShaderParam
|
Returns the current value set for this material of a uniform in the shader. |
propertyCanRevert
|
Returns true if the property identified by name can be reverted to a default value.
|
propertyGetRevert
|
Returns the default value of the material property with given name .
|
setShader
|
|
setShaderParam
|
Changes the value set for this material of a uniform in the shader. Note: param must match the name of the uniform in the code exactly.
|