Function ScriptEditor._addCallback
void _addCallback
(
GodotObject arg0,
const(String) arg1,
const(PoolArray!(godot.core.string.String)) arg2
) nothrow @nogc;
void _addCallback
(
GodotObject arg0,
const(String) arg1,
const(PoolArray!(godot.core.string.String)) arg2
) nothrow @nogc;