Function Script.reload
Reloads the script's class implementation. Returns an error code.
godot .core .defs .GodotError reload
(
const(bool) keep_state = false
) nothrow @nogc;
Reloads the script's class implementation. Returns an error code.
godot .core .defs .GodotError reload
(
const(bool) keep_state = false
) nothrow @nogc;