Struct SceneTreeTimer
One-shot timer.
struct SceneTreeTimer
;
A one-shot timer managed by the scene tree, which emits timeout
on completion. See also SceneTree
.
As opposed to Timer
, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")
Properties
Name | Type | Description |
---|---|---|
timeLeft [get, set]
|
double | The time remaining. |
Methods
Name | Description |
---|---|
getTimeLeft
|
|
setTimeLeft
|