Struct SceneTreeTimer
One-shot timer.
struct SceneTreeTimer
;
A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.
As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:
func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")
Properties
| Name | Type | Description |
|---|---|---|
timeLeft[get, set]
|
double | The time remaining. |
Methods
| Name | Description |
|---|---|
getTimeLeft
|
|
setTimeLeft
|