Struct SceneTreeTimer

One-shot timer.

struct SceneTreeTimer ;

A one-shot timer managed by the scene tree, which emits timeout on completion. See also SceneTree.createTimer. As opposed to Timer, it does not require the instantiation of a node. Commonly used to create a one-shot delay timer as in the following example:

func some_function(): print("Timer started.") yield(get_tree().create_timer(1.0), "timeout") print("Timer ended.")

Properties

NameTypeDescription
timeLeft[get, set] doubleThe time remaining.

Methods

NameDescription
getTimeLeft
setTimeLeft