Function SceneTree.reloadCurrentScene
Reloads the currently active scene.
Returns constant OK
on success, constant ERR_UNCONFIGURED
if no currentScene
was defined yet, constant ERR_CANT_OPEN
if currentScene
cannot be loaded into a PackedScene
, or constant ERR_CANT_CREATE
if the scene cannot be instantiated.
godot .core .defs .GodotError reloadCurrentScene() nothrow @nogc;