Function SceneTree.getNetworkPeer
godot .d .reference .Ref!(godot.networkedmultiplayerpeer.NetworkedMultiplayerPeer) getNetworkPeer() nothrow @nogc const;
godot .d .reference .Ref!(godot.networkedmultiplayerpeer.NetworkedMultiplayerPeer) getNetworkPeer() nothrow @nogc const;