Function RigidBody2D.canSleep
If true
, the body will not calculate forces and will act as a static body if there is no movement. The body will wake up when other forces are applied via collisions or by using applyImpulse
or addForce
.
bool canSleep() nothrow @property @nogc;
void canSleep
(
bool v
) nothrow @property @nogc;