Function RigidBody.linearVelocity

The body's linear velocity. Can be used sporadically, but don't set this every frame, because physics may run in another thread and runs at a different granularity. Use integrateForces as your process loop for precise control of the body state.

Vector3 linearVelocity() nothrow @property @nogc;

void linearVelocity (
  Vector3 v
) nothrow @property @nogc;