Struct ResourcePreloader

Resource Preloader Node.

struct ResourcePreloader ;

This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader. GDScript has a simplified @GDScript.preload built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.

Properties

NameTypeDescription
resources[get, set] Array

Methods

NameDescription
_getResources
_setResources
addResource Adds a resource to the preloader with the given name. If a resource with the given name already exists, the new resource will be renamed to "name N" where N is an incrementing number starting from 2.
getResource Returns the resource associated to name.
getResourceList Returns the list of resources inside the preloader.
hasResource Returns true if the preloader contains a resource associated to name.
removeResource Removes the resource associated to name from the preloader.
renameResource Renames a resource inside the preloader from name to newname.