Struct ResourcePreloader
Resource Preloader Node.
struct ResourcePreloader
;
This node is used to preload sub-resources inside a scene, so when the scene is loaded, all the resources are ready to use and can be retrieved from the preloader.
GDScript has a simplified @GDScript built-in method which can be used in most situations, leaving the use of ResourcePreloader for more advanced scenarios.
Properties
| Name | Type | Description |
|---|---|---|
resources[get, set]
|
Array |
Methods
| Name | Description |
|---|---|
_getResources
|
|
_setResources
|
|
addResource
|
Adds a resource to the preloader with the given name. If a resource with the given name already exists, the new resource will be renamed to "name N" where N is an incrementing number starting from 2.
|
getResource
|
Returns the resource associated to name.
|
getResourceList
|
Returns the list of resources inside the preloader. |
hasResource
|
Returns true if the preloader contains a resource associated to name.
|
removeResource
|
Removes the resource associated to name from the preloader.
|
renameResource
|
Renames a resource inside the preloader from name to newname.
|