Struct Resource

Base class for all resources.

struct Resource ;

Resource is the base class for all Godot-specific resource types, serving primarily as data containers. They are reference counted and freed when no longer in use. They are also cached once loaded from disk, so that any further attempts to load a resource from a given path will return the same reference (all this in contrast to a Node, which is not reference counted and can be instanced from disk as many times as desired). Resources can be saved externally on disk or bundled into another object, such as a Node or another resource.

Properties

NameTypeDescription
resourceLocalToScene[get, set] boolIf true, the resource will be made unique in each instance of its local scene. It can thus be modified in a scene instance without impacting other instances of that same scene.
resourceName[get, set] StringThe name of the resource. This is an optional identifier.
resourcePath[get, set] StringThe path to the resource. In case it has its own file, it will return its filepath. If it's tied to the scene, it will return the scene's path, followed by the resource's index.

Methods

NameDescription
_setupLocalToScene Virtual function which can be overridden to customize the behavior value of setupLocalToScene.
duplicate Duplicates the resource, returning a new resource. By default, sub-resources are shared between resource copies for efficiency, this can be changed by passing true to the subresources argument.
getLocalScene If resourceLocalToScene is enabled and the resource was loaded from a PackedScene instantiation, returns the local scene where this resource's unique copy is in use. Otherwise, returns null.
getName
getPath
getRid Returns the RID of the resource (or an empty RID). Many resources (such as Texture, Mesh, etc) are high-level abstractions of resources stored in a server, so this function will return the original RID.
isLocalToScene
setLocalToScene
setName
setPath
setupLocalToScene This method is called when a resource with resourceLocalToScene enabled is loaded from a PackedScene instantiation. Its behavior can be customized by overriding setupLocalToScene from script. For most resources, this method performs no base logic. ViewportTexture performs custom logic to properly set the proxy texture and flags in the local viewport.
takeOverPath Sets the path of the resource, potentially overriding an existing cache entry for this path. This differs from setting resourcePath, as the latter would error out if another resource was already cached for the given path.