Function ReflectionProbe.cullMask

Sets the cull mask which determines what objects are drawn by this probe. Every VisualInstance with a layer included in this cull mask will be rendered by the probe. It is best to only include large objects which are likely to take up a lot of space in the reflection in order to save on rendering cost.

long cullMask() nothrow @property @nogc;

void cullMask (
  long v
) nothrow @property @nogc;