Function RayCast2D.getColliderShape
Returns the shape ID of the first object that the ray intersects, or 0
if no object is intersecting the ray (i.e. isColliding
returns false
).
long getColliderShape() nothrow @nogc const;
Returns the shape ID of the first object that the ray intersects, or 0
if no object is intersecting the ray (i.e. isColliding
returns false
).
long getColliderShape() nothrow @nogc const;