Function RayCast.collideWithBodies
If true
, collision with PhysicsBody
s will be reported.
bool collideWithBodies() nothrow @property @nogc;
void collideWithBodies
(
bool v
) nothrow @property @nogc;
If true
, collision with PhysicsBody
s will be reported.
bool collideWithBodies() nothrow @property @nogc;
void collideWithBodies
(
bool v
) nothrow @property @nogc;