Struct PrimitiveMesh
Base class for all primitive meshes. Handles applying a Material to a primitive mesh.
struct PrimitiveMesh
;
Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.
Properties
| Name | Type | Description |
|---|---|---|
customAabb[get, set]
|
AABB | Overrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
|
flipFaces[get, set]
|
bool | If set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn.
This gives the same result as using constant SpatialMaterial in SpatialMaterial.
|
Methods
| Name | Description |
|---|---|
_update
|
|
getCustomAabb
|
|
getFlipFaces
|
|
getMaterial
|
|
getMeshArrays
|
Returns mesh arrays used to constitute surface of Mesh. Mesh arrays can be used with ArrayMesh to create new surfaces.
|
setCustomAabb
|
|
setFlipFaces
|
|
setMaterial
|