Struct PrimitiveMesh

Base class for all primitive meshes. Handles applying a Material to a primitive mesh.

struct PrimitiveMesh ;

Examples include CapsuleMesh, CubeMesh, CylinderMesh, PlaneMesh, PrismMesh, QuadMesh, and SphereMesh.

Properties

NameTypeDescription
customAabb[get, set] AABBOverrides the AABB with one defined by user for use with frustum culling. Especially useful to avoid unnexpected culling when using a shader to offset vertices.
flipFaces[get, set] boolIf set, the order of the vertices in each triangle are reversed resulting in the backside of the mesh being drawn. This gives the same result as using constant SpatialMaterial.CULL_BACK in SpatialMaterial.paramsCullMode.

Methods

NameDescription
_update
getCustomAabb
getFlipFaces
getMaterial
getMeshArrays Returns mesh arrays used to constitute surface of Mesh. Mesh arrays can be used with ArrayMesh to create new surfaces.
setCustomAabb
setFlipFaces
setMaterial