Function Polygon2D.uv

Texture coordinates for each vertex of the polygon. There should be one uv per polygon vertex. If there are fewer, undefined vertices will use (0, 0).

PoolArray!(godot.core.vector2.Vector2) uv() nothrow @property @nogc;

void uv (
  PoolArray!(godot.core.vector2.Vector2) v
) nothrow @property @nogc;