Function PhysicsServerSingleton.bodySetForceIntegrationCallback
Sets the function used to calculate physics for an object, if that object allows it (see bodySetOmitForceIntegration
).
void bodySetForceIntegrationCallback(VariantArg3)
(
in RID _body,
GodotObject receiver,
in String method,
in VariantArg3 userdata = Variant .nil
);