Function PhysicsServerSingleton.bodySetForceIntegrationCallback

Sets the function used to calculate physics for an object, if that object allows it (see bodySetOmitForceIntegration).

void bodySetForceIntegrationCallback(VariantArg3) (
  in RID _body,
  GodotObject receiver,
  in String method,
  in VariantArg3 userdata = Variant.nil
);