Function PhysicsServerSingleton.bodyAddShape

Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.

void bodyAddShape (
  const(RID) _body,
  const(RID) shape,
  const(Transform) transform = Transform(Basis([Vector3(1.00000F, 0.00000F, 0.00000F, ), Vector3(0.00000F, 1.00000F, 0.00000F, ), Vector3(0.00000F, 0.00000F, 1.00000F, )]), Vector3(0.00000F, 0.00000F, 0.00000F, )),
  const(bool) disabled = false
) nothrow @nogc;