Function PhysicsServerSingleton.bodyAddShape
Adds a shape to the body, along with a transform matrix. Shapes are usually referenced by their index, so you should track which shape has a given index.
void bodyAddShape
(
const(RID) _body,
const(RID) shape,
const(Transform) transform = Transform(Basis([Vector3(1.00000F, 0.00000F, 0.00000F, ), Vector3(0.00000F, 1.00000F, 0.00000F, ), Vector3(0.00000F, 0.00000F, 1.00000F, )]), Vector3(0.00000F, 0.00000F, 0.00000F, )),
const(bool) disabled = false
) nothrow @nogc;