Struct PhysicsBody

Base class for all objects affected by physics in 3D space.

struct PhysicsBody ;

PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.

Properties

NameTypeDescription
collisionLayer[get, set] longThe physics layers this area is in. Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collisionMask property. A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A.
collisionMask[get, set] longThe physics layers this area scans for collisions.

Methods

NameDescription
_getLayers
_setLayers
addCollisionExceptionWith Adds a body to the list of bodies that this body can't collide with.
getCollisionExceptions Returns an array of nodes that were added as collision exceptions for this body.
getCollisionLayer
getCollisionLayerBit Returns an individual bit on the collisionLayer.
getCollisionMask
getCollisionMaskBit Returns an individual bit on the collisionMask.
removeCollisionExceptionWith Removes a body from the list of bodies that this body can't collide with.
setCollisionLayer
setCollisionLayerBit Sets individual bits on the collisionLayer bitmask. Use this if you only need to change one layer's value.
setCollisionMask
setCollisionMaskBit Sets individual bits on the collisionMask bitmask. Use this if you only need to change one layer's value.